Sniper Ghost Warrior 2
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The game starts with player taking control of U.S. Marine Captain Cole Anderson, in the Philippines, with CIA Special Agent Diaz making their way to an old Russian radar post to destroy it while working on a tip that some mercenaries had assembled there to broker a deal for a biological weapon. While Diaz destroys it, he overhears enemy radio chatter about the capture of a spy working for the PSC by the mercenaries. Diaz commands a team to rescue the operative while Anderson makes his way to provide covering fire from a cave overlooking the resort, where the soldier is being held captive and where the supposed deal is scheduled to take place. They save the soldier, however while monitoring the deal Anderson sees one of the dealers to be Merinov, an old aquantaince from his past, and subsequently the entire team is ambushed by an enemy sniper and everyone except Anderson is either killed or captured. Anderson heads to a village to intercept the transfer of the bio-weapon as well as his captured teammates. He manages find Diaz and Gomez just as they are about to be executed, and when guards kill Gomez, Anderson intervenes to save Diaz. However, the Bio-Weapon is lost. Diaz links up with Anderson, while escaping from the pursuing mercenaries. After successfully escaping their pursuers Diaz remarks, \"it's Sarajevo all over again\".
Sniper: Ghost Warrior 2 is a First-Person Shooter video game developed and published by City Interactive for PC, PlayStation 3 and Xbox 360. Made using the Crysis 2 version of CryEngine, it follows the further adventures of Cole Anderson (one of the protagonists of the original game) through the Phillipines, Sarajevo, and Tibet as he battles an international weapons smuggling ring and finds himself facing off against an equally skilled rival sniper from his past.
Limited Loadout: You're limited to a sniper rifle, a pistol, and a few misc pieces of equipment. Unlike the first or third game, you're unable to use other weapons such as assault rifles. Single-Stroke Battle: In the final sniper duel with Maddox, the final boss realistically dies in one shot just like any other human opponent, so the challenge of the final fight is pinpointing him and shooting him before he can shoot you. Hollywood Silencer: All your weapons are equipped with silencer, and this is played straight. No Sidepaths, No Exploration, No Freedom: You're almost always following a supporting character, or the stage map is always have linear pathways to your goal. While branching path exists in few missions, it always lead to the same direction and it's mainly to accomodate stealth. Stealth-Based Mission: Open engagements are greatly discouraged at all, even on the lowest difficulty. Unusable Enemy Equipment: You simply aren't able to pick up enemy assault rifles, or even use assault rifles at all, unlike the previous game.
Sniper: Ghost Warrior 2 is the sequel to Sniper: Ghost Warrior from City Interactive, available on Microsoft Windows, PlayStation 3 and Xbox 360. The game utilizes Crytek's Cry Engine 3. Is focused on the Marine sniper Cole Anderson, on the hunt of a bio-weapon across Philippine, Bosnia and India/Nepal.
This game is, obviously, focused on sniper rifles. Unlike the previous game, the player characters cannot use assault rifles, due to development time constraints. The game also has a multiplayer mode, wherein players can select their choice of rifle, rather than having them automatically assigned.
The Remington MSR. The player's primary weapon in Act One. It has a 10 round magazine, 20\" barrel and variable zoom scope. The MSR is fitted with a Suppressor, bipod, Is also anachronistically seen used by a Yugoslav National Army's sniper during the Siege of Sarajevo, which happened in 1993. 59ce067264
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